So Games Are A Health Risk But Phones Are Not?

I recently read an article to which the international health community has decided that if you play video games like Fortnite or World of Warcraft a lot, you might suffer from a mental-health issue: Gaming Disorder, and yet this same international community does not have a Smart Phone Disorder.

Let’s tackle this shall we?  Most people playing video games are moderate to low end users.  If we use one of the articles examples “World of Warcraft” then we understand that the ultimate purpose of the game is to beat the end boss in a team, level up, and do daily questing.  Normal users will level and then play low end dungeons to achieve that, this can be done causally, roughly 1-2 hours of your day.  You must have a desktop or laptop, this is not a cell phone game. The hardcore or advance user achieves this through high end guilds, which can be extensive, with online applications, a set time of commitment and so forth. Then there are those who play for hours because of the social interaction.  I won’t lie, at first, I was a huge World of Warcraft fan, major raid guilds and all.  There was a time when I played so much that I guess I could have been classified as Gaming Mental Disorder.  Excessive vide game playing can lead to a ton of issues, both socially, physically and psychologically.  I can argue that Smart Phone use has the exact same effect even worse than gaming.

The common phone has these applications installed:

  1. Instagram
  2. Twitter
  3. Facebook
  4. Snapchat
  5. Facebook instant Messenger
  6. Tumblr
  7. Some cases; Tinder and more

Look familiar to yours? Yeah that’s right, you see where this is now going.  Let us simulate the daily normal routine/behavior of a person using their smart phone.

Wake up – Pull their cell phone from the charger and read emails, text messages. Possible extensions go through Facebook, Instagram, twitter and so forth.  The real pros take the usual “I look good in this outfit” morning selfie and share it with all their friends.

Breakfast – Continue texting, browse online, possible work, and respond to that messages that were generated from taking and sharing the selfie.

Transit – To and from work.  (If driving) Will talk on phone, text, view social media (a major hazard, that has led to literally deaths) and or texting or looking at social media while on mass transportation. Cause you know, we just must have long winded conversations at all cost and respond to social media.  I’m not sure about others my subscription to World of Warcraft hasn’t cause me to kill anyone yet, although I’m sure someone will find “A” case.

While I’m writing this let’s not forget that there are countless studies that have been conducted by The Brain Institute of Pittsburgh university, Psychiatric News and other which all came to the same conclusion; Using Many Social Media Platforms Cause and or Are Linked to Depression, Anxiety Risk.  But let not focus on that small little detail, let’s just continue our day shall we?

Work – We get to work and even though in some cases we have “no phone during work policies”, that won’t stop us, we will continue texting, watching news, emails, social media and more. Sound excessive yet? Nope lets keep going

Lunch/Dinner – Same as the transit schedule, respond, converse, read emails, social media.

During an activity like watching a movie – Same as the transit schedule, respond, converse, read emails, social media.

Before bed – It’s just never ending.

Now what puts the icing on the cake is the affect of taking away the device.  An article in the Independent states that “smartphone separation anxiety is set to become an increasingly widespread problem. The term, which is also known as “Nomophobia”, is used to describe the feeling of panic or stress some people experience when they’re unable to access or use their mobile phone. According to new research, it has little to do with being unable to make or receive phone calls.” This suggests that most people aren’t even missing the aspect it was originally intended for TO TALK.

The article continues by saying “Recent smartphone and app development seems to inevitably increase users’ attachment, as the technology and related services become increasingly personalized and customizable. This suggests that users should be conscious not to become overly dependent on smartphones while benefiting from the smartness of the technology.”

We see movies where if you take a device away from a teenager or young adult, they seem lost, like you removed their mind, but it’s not factual, in real life people from all ages feel that way.  They literally won’t know what to do, everything will seem boring, ancient, almost like a drug addict going through withdraws, hell in some cases, exactly like a drug addict going through withdrawals.

Now I am not a rocket scientist but that sounds a lot like an addiction some would even classify it as a DISORDER.  I will take my few hours for playing World of Warcraft over being a mindless drone on my phone any day.  I would like to know what you think. Join the discussion and send us a message.


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Written by Latin Babbler

Father, Self Proclaimed Funny Guy, Entrepreneur and Traveler.  Rafael Fernandez is a consistent contributor to The Daily Onion from articles ranging into sports, politics, social issues, and more.


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  1. Though I agree that there should be a Disorder called Smart phone disorder, I disagree that cellular devices have a higher risk in health disorders. I strongly believe that BOTH equally take us away from the beauty of life and limit us from reaching our fullest potential. I also agree with a lot of major points listed in the international health community.
    To begin, according to the article, “the international health community has decided that if you play video games like Fortnite or World of Warcraft a lot, you might suffer from a mental-health issue: Gaming Disorder.” I couldn’t agree more! Realistically how long does a gamer spend on a single device? According to Ted Talks we spend 3.3 billion hours a week as a population playing video games! I personally know close friends and relatives who in a month spent 305 hours playing just one of their gaming devices. When I look back at the time when I was a gamer I think of all the time I wasted!
    When I was younger I was addicted to a computer game called Maple Story. I would spend countless hours leveling up alone in a cave and spending money on Nexon cash in order to make my character physically “cooler.” Meanwhile I wasn’t focusing on my own appearance. I wasn’t spending money on what would make me healthier. I depended on a gamer’s “buddy request” in order to feel social acceptance. Instead of sleeping or going to the gym I was making my virtual character healthier. I hid in a character to even express myself.
    This leads to the topic of social media. We have the SAME effect. There are several people who hide who they are in apps like Instagram and Face book in order to feel socially accepted. I remember having the worst day of my life but posting positive smiles and YouTube covers. I was hiding my true emotions from the world because I was ashamed to face the truth. In a sense this could be considered a smart phone disorder, because I would spend countless hours on this device in order to find self acceptance and happiness. But we can’t forget the positive aspects of social media. The artist who are no longer hiding there work! The beautiful and eclectic people who share their inner and outer beauty. The article quotes “I look good in this outfit” morning selfie and share it with all their friends. What’s wrong with showing off your true beauty. Posting a picture like that enhances self confidence. You are showing the world that you are enough. “Using Many Social Media Platforms Cause and or Are Linked to Depression, Anxiety Risk.” That’s only for some of the population who uses it incorrectly. There are others who have found balance and have used social media in a way to connect with people and share their passions.

    • I agree to those that balance, but that’s not what the article is focusing on. It’s focusing on the fact that there is an actual Disorder for gaming and not for use of smart phones. I can use the same argument that gaming is not an issue for many folks, and that the gratification of the achievements is something that is healthy.

      The is no real debate on weather social media or excessive smart phone use leads to some if not pure depression and anxiety, its already proven in countless studies. I would also argue that taking a selfie and posting it for empowerment can backfire as the person might start receiving negative feedback thus taking away that feeling.

      Yes social media was specifically designed to connect with one another. But it was never intended to obsess with one another for long periods of time to the point that we are unproductive in our minds. While your right that social media has introduced us to various new artists that we may not have known about, its pretty clear to assume that the majority of social media is not used in this manner.

      Any of course in moderation is good, but who determines the moderation. An alcoholic drinks profoundly and never seems to accept or realize that hes drunk. Nor does he care in some cases. We simply can’t have a disorder for gaming and not have one for a device that literally shapes our mind, psychology and in some cases outlook of the world we live in today. the only reason most people don’t want to label a disorder is because they might be scared that they will have to admit it, or justify it. Like gamers have been forced to do.

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